hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Experience the Glaivening. It's tricky to explain exactly why. Level 3 can take down 4. Pause. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Burst II imo since it lines up with the. See more posts like this in r/ftlgame. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. Which was strange. Even for a procedurally-generated game like FTL this ones a bit too random for my tastes. FTL: Faster Than Light. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. If you use Glaive on level 2 shields, it does 1 damage. ) Double Glaive is fun if you can make it work. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Jump, and immediately pause. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. the DSR 1 sniper rifle, which fires 12,7mm (0. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. FTL: Faster Than Light. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. Only the person manning the engineering station gets experience. Even a level 1 missile will buttress your Glaive Beam significantly. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. 73K subscribers in the ftlgame community. . Doesn't require missiles or droneparts. ago. 3 Medbay 1. The Glaive is just faster and that means everything. Missiles, bombs, and the Artillery Beam bypass all shields. glaive. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. I did already try everything you said but i put . Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). I feel like the Artillery Beam is not really all that great. Yes, you set a starting point and a direction it goes in. " 1. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. 0s. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. Introduction Vulcan Minigun (Chain Vulcan) Glaive Beam Burst Laser MK3 Advanced Edition Swarm Missile Launcher Advanced Flak – Honorable mention Closing Section Introduction IMO there are three super weapons in the base game, as well as a few advanced edition ones and an honorable mention or two. Anyway just checking on how beam weapons work. One-shot beam setups. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. The Vulcan has the potential to take down any ship, including the. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. The layout is wrong. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. 5 damage per room every times it fires. If, during that small range, the beam enters a new room, it will deal damage. . . Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). However, skilled players know that this is not entirely the case. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Finally with 3 or more shields active, it will do no damage because 3-3=0. . Glaive Beam - while powerful it is just too slow and too much of a commitment on hard to justify the purchase when it will be useless by itself as soon as ships show up with 3 shields mid game. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Still a useful weapon. Against normal enemies, drop a firebomb in their med bay, then teleport. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. subscribers . Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. add a combat or fire beam or just a beam1 drone, and. You want to have enough that you're steadily reducing the shields. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. 24, 2016 00:38:40. Much of it is very bad. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. 7 Anti-Bio Beam 3. I plan to use a level 2 hack on the enemy shields and then just hit with everything. Flak 2 will break any amount of shields, but it's slow, so you need good defense. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. The layout is wrong. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. I'm turning Big Iron into an FTL song and comic! We are halfway through. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. It basically pierces all shields (that you are likely to encounter). Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. The Glaive is just faster and that means everything. Ba-dum tss. 71K subscribers in the ftlgame community. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. VICTORY IN HARD MODE. I once had that combo with a pre-igniter. 70K subscribers in the ftlgame community. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Zyos. onslaught deletes hull and spawns tons of breaches. #10. It also assumes you are familiar with the basic terms and play of FTL,. Unfortunately it’s achievements are kicking my ass. Used hacking to get the shields down, then melted the mothership. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Full Lvl 4 shields, of course. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Also a place to share FTL-related projects and ideas! Jan. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. I am in Sector 5 or 6. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Charge as many weapons as you can. 2 Engines 1. Against all odds. FTL: Faster Than Light > General Discussions > Topic Details. Upgraded cloaking makes this easier. Crew damage: 45 HP per. Hacking pairs very well with beams too. eventually,) but wow, that. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. See moreEculc • 8 yr. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. In phase three be defensive, have a big. Glaive Beam with level 0 manned bonus takes 22. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Not a single one of your Scrap is used elsewhere until then. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. 5 seconds, vs the 25 seconds the Glaive Beam takes. Top. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). A Halberd beam or Glaive beam will help here as well. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). Reply. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. Which is to say that over an extended period, the Glaive Beam is. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. Can't use anything else. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. FTL: Faster Than Light. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . 41 votes, 11 comments. The Hull Beam is a weak weapon typically. 1 seconds. If, during that small range, the beam enters a new room, it will deal damage. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. The only exception to this is The Osprey, with its Artillery. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. 9. Level 2 hack takes down 3, and level 3 hack takes down 4. Sure, they do a lot of damage, but you have to get the shields down first. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. It's tricky to explain exactly why. It has a fast charge time, requires only 2 energy and does 1 damage. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Find a ship and shoot it until it's really low on HP, then jump away. append. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Pause. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. Glaive Beam still hits for 3. The main damage-dealer, however, was the Glaive Beam I found about halfway through. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. 6 power runs are pretty situational but it still happens. Bird of Prey is a Ship Achievement for the Stealth Cruiser. OneShot17. . Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Damage: 3 damage per room hit 6. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. Distraction Buoys are simply a worse version of the Scrap Arm, basically. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. It's also rare and 120 scrap. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Simply put, in FTL there's no substitute for quantity. 5 seconds, vs the 25 seconds the Glaive Beam takes. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. "Take off the oxygen and bring up the Glaive Beam. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. Beams are the only weapons that never miss. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. Give thought to how the enemy weapons system will sync up. There is already a Buzzard-class frigate in the Kadur Remnant mod. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. Ion mk2, anti-bio beam, fire beam, fire bomb. You should usually use them in conjuncture with some laser, missile or bomb weapons. If FTL was still being balanced, BL3 would be at the top of the buff list. It is regarded as one of the worst ships in the game. Ftl Glaive Beam Strategy. Artillery and Glaive above Mini beam is a joke lmao. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. But a glaive beam with two burst laser mark II's, more effective for the same charge. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. Known to take out some ships in a single blast. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. Must have for Stealth B. g. 한국어 패치에서는 빔 주포로. If you do it perfectly you can unpause, fire the preignited flak, repower the. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. FTL: Faster Than Light. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. I. Sectors are determined randomly, but there is a 48% chance for a sector to be. eventually,) but wow, that. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Beams do damage when they enter rooms. You can tell because it has 3 drone slots (and the med bot augment). But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. I'm still not sure I'd do it again, though, unless the circumstances were just right. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. . 73K subscribers in the ftlgame community. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. In most ships, you can do 4. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. Humans are common and uninteresting. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Members Online. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Auto. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. Each laser shot temporarily removes a shield layer. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. With 2 shields active, it will do 1 damage per room, because 3-2=1. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. FTL: Faster Than Light. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. They do damage to the Zoltan Shields as they travel along their path. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Aim the powered ones, unpause for a bit to let them shoot, pause. They work worst with long cooldown weapons that take the shipdown with huge burst. You can target ships with level one shields up when using high power beams. Lasers can only be shot down by Mark II Defense Drones. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. Of course, like anything in FTL it is depending upon the situation. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. . Keep your eye out for blue options which. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. Defense drones, cloaking, defensive hacking and high shields and engines. The charge ion and flak I thought I would keep for phase 3 of the boss, and I kept the breach 2 for crew kills. Ah, now I see the cause for confusion. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. I found that. Stage 1: hack shields, have both beams powered up, and 1 shot it. Only other thing of note was cloaking was available to. Lexar_ (Topic Creator) 9 years ago #11. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Which is to say that over an extended period, the Glaive Beam is. 8 Artillery Beam 3. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. - Glaive Beam - too much of a power-hogger. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. 73K subscribers in the ftlgame community. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Lasers can only be shot down by Mark II Defense Drones. 71K subscribers in the ftlgame community. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. But a glaive beam with two burst laser mark II's, more effective for the. 8 Mind Control 1. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. View source. By Thomas Thomas Last updated 30 Jan 2022. I'm wondering how to make these work. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Edit. sells for a lot though :D. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). If you let go, you'll have to click on the beam again in order to re-locate it. It's Engi A. Lasers are general-purpose energy weapons. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. 3. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. There are a lot of different types of weapons in the game. You then get a flak gun. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. You need that badly to avoid asteroid belts. 70K subscribers in the ftlgame community. #7. The grid layout of the ship prohibits 5 rooms being any closer together. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. Stackable. So you need to get additional weapon/hacking for Stealth B and C both. They hit the first room. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The beginning was very nice: I found a Fire Beam. You can then immediately repower it while the defence drone is on cooldown between shots. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. Doesn't take as much power or as long to charge as the Glaive. 5 Glaive Beam 3. payload removes systems with good breach chance, very good and fun. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. (An) Attack drone(s) will help take down the shields. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. Jump, and immediately pause.